Enchanter, Necro or Mage? - Project 1999 (2024)

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Originally Posted by megman87[You must be logged in to view images. Log in or Register.]

Hello all, so I am just starting here and trying to decide which class I should play as. My friends have already chosen the healers, tanks and dps class's and begun leveling so I am already behind by about 20-30 levels =/. So I figured I would go with a class that they don't have while also considering the fact that I will be solo leveling quite a bit more then I originally thought. However, I do prefer to group but looks like I will be pug grouping mainly, at least until I am around level 40 and catch up heh.

I don't really remember much about EQ to be honest, I only played for 3 or 4 months back when the game came out, and I don't even think I made it to level 50 either. I do remember that Necro's and Mage's were pretty amazing at solo leveling, but I don't remember how much they offer to the group? What is it exactly that those 2 class's can do for groups, and do groups every want / look for them?

As for Enchanter, I really don't know much about them at all. Only that they get mana regen and they can sleep stuff. So pretty much wondering the same thing. How well can an Enchanter solo? How often will they get groups and/or needed for them?

I am basically just looking for a class that will let me solo level if needed (without having terrible down time and being inefficient) while at the same time being a class that can throw LFG on and not have to wait very long to get a group.

What would you all suggest? Any advice or opinions on what I should do?

Thanks for taking the time to read this page of text!

Question 1: What do a magician or necromancer offer to a group? Are they wanted?

Answer: They offer DPS. Magicians are the best DPS in the game until 50. Their nukes are powerful, and while not as powerful as a mage, their pets more than make up for it. They have very little utility besides nuking and having their pet attack stuff. Necromancers also deal damage through their pet, but also mostly through dots, which aren't as effective as mobs die quicker (ie. while in a group). They're arguably just as good as mages vs. undead content however, as the undead nukes are extremely efficient. Necromancers also make up in utility, as they have excellent mana regen if you're lacking an enchanter, they can lull undead, transfer hp and mana, and more. You shouldn't have a whole lot of trouble finding groups with these classes, as they make a group kill mobs faster which = more exp.

Question 2: How well can an enchanter solo? Are they wanted in groups?

Enchanters become the best soloers in the game later on, but aren't nearly as strong as a mage or necro early on. You need charisma to make charm (your primary soloing tool) work, and the first few charms aren't very good to begin with. At lower levels, you'll be using a really weak, uncontrollable pet. Unfortunately, it's at the lower levels that you also won't really be wanted in a group. Besides a tank and heals, groups mostly just want dps, dps, and more dps. Most people aren't intelligent enough to work with an enchanter which negates the fact that you can mez. At 29 however, you gain clarity, and will have absolutely no trouble finding groups. And then later on with a high charisma rating and end-game charm, you'll be able to solo stuff that necros and mages only dream about.

Addendum: Ultimately, what class you choose is up to you. I don't want to deter you from any choice. However, if you're going to be struggling with EQ being unfamiliar to you, you may not want to compound that with the hardship of being a beginner enchanter. You need the balls to wait a little longer for groups, and then put up with idiots who can kill you with their mistakes while there's nothing you can do about it. If you stick with an enchanter, however, they are greatly rewarding at the high end.

You'll have an easier time with a magician or necromancer at all stages of the game. Magician will be slightly more wanted by others as you progress, as their dps potential is usually a bit higher than a necromancer's. However in the end it depends on which playstyle you enjoy the most.

Enchanter, Necro or Mage? - Project 1999 (2024)

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