HISTORY 1960-2020 | SEGA (2024)

Table of Contents
Established Nihon Goraku Bussan Co., Ltd., SEGA'spredecessor “SEGA 1000”, Japan's first domestically produced jukebox Nihon Kikai Seizo Co., Ltd. merger began production ofcommercial arcade equipment Company name changed to Sega Enterprises, Ltd. Began operation of arcade facilities Began operation of world-famous arcade game “Periscope” Opened directly managed amusem*nt center “Apollo Vegas”(currently “SEGA WORLD Apollo”) Began operation of the original dot eater game “Head On” Began operation of “Monaco GP”, SEGA's original large cabinetgame Consumer game console “SG-1000” released Established Sega Europe Ltd. Began operation of crane game “UFO Catcher” Began operation of world's first motion controlled gamecabinet, “Hang-on” Consumer game console “SEGA Mark III” released Established Sega of America, Inc. Consumer game console “MEGA DRIVE” released Portable consumer game console “Game Gear” released “R360” released, the world's first commercial game machineto rotate 360 degrees in all directions “Sonic The Hedgehog”series debut Action puzzle game “Puyo Puyo” series debut Established Sega Amusem*nts Taiwan Ltd. Full polygon commercial game machine “Virtua Racing”released TMS Entertainment Co., Ltd., (at the time operating asKyokuichi Co. Ltd.,) became part of the Sega group Opened High-Tech Land Sega Shintoku (now Sega AkihabaraBuilding No. 1) Electronic educational toy “Kids Computer Pico” released Opened Ikebukuro GiGO (currently SEGA Ikebukuro GiGO) Arcade 3DCG fighting game “Virtua Fighter” series debut Sega-Yonezawa Co., Ltd. (currently SEGA Toys Co., Ltd.) joinedthe SEGA Group Consumer game console “SEGA Saturn” released Established SEGA Logistics Service Co., Ltd. SEGA/Atlus “Print Club” debut Consumer console game “Let's Make a Soccer Team” series debut Opened indoor amusem*nt park “TOKYO JOYPOLIS” in the Rinkaif*ckutoshin area Consumer console game “Sakura Wars” series debut Consumer game console “Dreamcast” released Began operation of race horse breeding simulation game “DerbyOwners Club” Consumer console game “Shenmue” released Began operation of horse racing medal game “StarHorse” Company name changed from Sega Enterprises, Ltd. to SEGA Co.,Ltd. First full-scale network RPG consumer console game “PhantasyStar Online” released Began operation of arcade soccer card game “WORLD CLUBChampion Football SERIE A 2001-2002” Industry's first arcade card game targeted at children,“MUSHIKING: The King of Beetles” debut Established DARTSLIVE Co., Ltd. Girls' arcade card game machine “LOVE AND BERRY Dress up andDance!” debut Established SEGA SAMMY Group Network-enabled trading card game “Sangokushi Taisen” seriesdebut PC title “Total War” series creators Creative Assembly joinsSEGA Group Home planetarium “HomeStar”released Consumer console game “Ryu ga Gotoku“ (“YAKUZA”) series debut Consumer game “Football Manager” series creators SportsInteractive joins SEGA Group “SUPER DARTS” based on the concept of “spectator darts” heldfor the first time Established SEGA PUBLISHING KOREA LTD. Onine darts machine “DARTSLIVE2” debut Established SEGA SAMMY Visual Entertainment Inc. (name changedto Marza Animation Planet Co., Ltd. in 2010) Commercial game machine “Border Break” series debut Online content service “Phantasy Star Online 2” launched Toy targeted at younger girls “Jewel Pod Diamond” released Established SEGA ENTERTAINMENT Co. Ltd. PC title “Company of Heroes” series creators RelicEntertainment, Inc. joins SEGA Group In-house developed four-wheel vehicle driving simulator“SLDS-3G” released Smartphone title “Puyo Puyo Quest” service launched Smartphone title “Chain Chronicle” service launched World's first supercharged nature experience museum “OrbiYokohama” opened Anime series “Yowamushi Pedal” went on the air. Atlus Co., Ltd. joins SEGA Group Smartphone title “SEGA Heroes” series creators DemiurgeStudios, Inc. joins SEGA Group Reorganized SEGA SAMMY Group and established new SEGA Group Smartphone title “Hortensia Saga -Blue Knights” servicelaunched PC title “Endless” series creators Amplitude Studios SASjoins SEGA Group Limited time cafe “Sega Collaboration Cafe” opened incollaboration with popular works Consumer game “Persona 5” released (cumulative total salesexceeding 3.2 million units, series total 11.1 million units as of 2019) PC title “Total War Saga: Troy” series creators Sega BlackSea EOOD joins SEGA Group New corporate identity announced based on the concept of“Amazing SEGA” SEGA TOYS won highest award in each category at the “JapanToy Awards” Online crane game “SEGA CATCHER –Online–” service launched “SEGA Taiyaki Ikebukuro” opened SEGA SAMMY Group headquarters consolidated in Osaki Multi-electronic money service for amusem*nts jointlydeveloped with Konami Amusem*nt Co., Ltd. SEGA, Konami and NAMCO BANDAI began support for “Amusem*nt ICCard” “Detective Conan: The Fist of Blue Sapphire” was a smash hitand grossed over ¥9.3 billion in box office sales. PC title “TWO POINT HOSPITAL” series creators Two PointStudios Ltd. joins SEGA Group Records of the Three Kingdoms strategy game “Total War: THREEKINGDOMS” exceeded 1 million sales in first week Consumer game console “MEGA DRIVE Mini” released PC consumer game title “Puyo Puyo Champions / Puyo PuyoeSports” officially adopted as a cultural program event at “Ikiiki Ibaraki Yume Kokutai” Consumer title “New Sakura Wars” released CG movie “LUPIN THE 3rd: THE FIRST” premiered. Hollywood movie “Sonic the Hedgehog” released SEGA 60th Anniversary: to the future, bringing everyonemoving experiences. References

HISTORY 1960-2020 | SEGA (1)

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Credit

©ATLUS ©SEGA All rights reserved. © SEGA Entertainment Co.Ltd, ©SEGATOYS,©SEGA © DARTSLIVE Co., Ltd. ©SEGA / f4samurai Orbi TM & © SEGA ©SEGA Logistics ServiceCo.,Ltd. All rights reserved. ©’08,’13 SANRIO/SEGA TOYS S・S/W・TX・JLPC ©SEGA ©Panini S.p.A. All Rights Reserved.HISTORY 1960-2020 | SEGA (2)原作:モンキー・パンチ ©TMS ©やなせたかし/フレーベル館・TMS・NTV ©青山剛昌/小学館・読売テレビ・TMS1996 ©渡辺航(週刊少年チャンピオン)/弱虫ペダル04製作委員会 ©2019 青山剛昌/名探偵コナン製作委員会 ©2020青山剛昌/名探偵コナン製作委員会 
Developed by Creative Assembly and published by SEGA. Creative Assembly,the Creative Assembly logo, Total War and the Total War logo are either registered trademarks ortrademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks ortrademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in theU.S. Patent and Trademark Office.. © Sports Interactive Limited 2019. Published by SEGA Publishing EuropeLimited. Developed by Sports Interactive Limited. SEGA and the SEGA logo are either registered trademarksor trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent andTrademark Office. Football Manager, the Football Manager logo, Sports Interactive and the SportsInteractive logo are either registered trademarks or trademarks of Sports Interactive Limited. All rightsreserved. © SEGA. All rights reserved. Developed by Relic Entertainment. SEGA, the SEGA logo, RelicEntertainment and Company of Heroes are either registered trademarks or trademarks of SEGA Holdings Co.,Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks,logos and copyrights are property of their respective owners. ©SEGA. All rights reserved. SEGA, the SEGAlogo, and SEGA HEROES are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or itsaffiliates. ©SEGA. All rights reserved. HUMANKIND, the HUMANKIND logo, SEGA and the SEGA logo are eitherregistered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered inthe U.S. Patent and Trademark Office. GAMES2GETHER, Amplitude Studios and the Amplitude Studios logo areeither registered trademarks or trademarks of Amplitude Studios SAS. All other trademarks, logos andcopyrights are property of their respective owners. © Two Point Studios. Published by SEGA.

  • 1960

  • 1970

  • 1980

  • 1990

  • 2000

  • 2010

  • 2020

READY FOR1960s ZONE

READY FOR1960sZONE

1960.6

Established Nihon Goraku Bussan Co., Ltd., SEGA'spredecessor

HISTORY 1960-2020 | SEGA (3)

In April 1951, founders Richard D. Stewart and Raymond J.Lemaire began importing, selling, renting, and maintaining commercial amusem*nt equipment. Afterthat, they expanded their business to machine manufacture and overseas exports. “Service Games JapanCo., Ltd.” was established in 1957. The project was targetted at US military facilities as well asdomestic facilities. In June 1960, “Nihon Goraku Bussan Co., Ltd.” (sales department) and “NihonKikai Seizo Co., Ltd.” (manufacturing department) were established. Nihon Goraku Bussan Co., Ltd.went on to become SEGA CORPORATION today.

HISTORY 1960-2020 | SEGA (4)

HISTORY 1960-2020 | SEGA (5)

1960.7

“SEGA 1000”, Japan's first domestically produced jukebox

HISTORY 1960-2020 | SEGA (6)

HISTORY 1960-2020 | SEGA (7)HISTORY 1960-2020 | SEGA (8)

The jukebox introduced to the Japanese market by founder RichardD. Stewart in 1952 quickly expanded to become a valuable source of music and a secondary source ofstore revenue. At a time when imports faced heavy restrictions, Nihon Kikai Seizo researchedoverseas products and successfully developed a jukebox domestically. The product was named “SEGA1000” which was abbreviated from “Service Games”.

HISTORY 1960-2020 | SEGA (9)

1964.6

Nihon Kikai Seizo Co., Ltd. merger began production ofcommercial arcade equipment

HISTORY 1960-2020 | SEGA (10)

HISTORY 1960-2020 | SEGA (11)

1965.7

Company name changed to Sega Enterprises, Ltd.

HISTORY 1960-2020 | SEGA (12)

HISTORY 1960-2020 | SEGA (13)HISTORY 1960-2020 | SEGA (14)

Rosen Enterprises, Ltd., which had been operating amusem*ntarcades, was merged and renamed Sega Enterprises, Ltd. The name “SEGA” is taken from the first twoletters of ‘Service’ and ‘Games’.

HISTORY 1960-2020 | SEGA (15)

1965.7

Began operation of arcade facilities

HISTORY 1960-2020 | SEGA (16)

HISTORY 1960-2020 | SEGA (17)

1966

Began operation of world-famous arcade game “Periscope”

HISTORY 1960-2020 | SEGA (18)

HISTORY 1960-2020 | SEGA (19)HISTORY 1960-2020 | SEGA (20)

This game uses a submarine periscope to track battleships sailingacross the sea, which the player destroys using torpedoes. With the manufacture and sale of thesemonitor free electromechanical game machines, SEGA was able to make an enormous splash in theindustry! What’s more, although rumor has it that there is no cabinet of this arcade game left inJapan, the game itself has made its way to PlayStation 2 as a minigame in “Dynamite Cop”.

HISTORY 1960-2020 | SEGA (21)

READY FOR1970s ZONE

READY FOR1970sZONE

HISTORY 1960-2020 | SEGA (22)

1972.7

Opened directly managed amusem*nt center “Apollo Vegas”(currently “SEGA WORLD Apollo”)

HISTORY 1960-2020 | SEGA (23)

HISTORY 1960-2020 | SEGA (24)HISTORY 1960-2020 | SEGA (25)

From 1965, directly operated amusem*nt centers were developedmainly in Tokyo and Osaka, with 31 stores as of 1970. SEGA's first casino style center “ApolloVegas” (currently “SEGA WORLD Apollo”) opened in 1972. This was the first time medal game machineswere installed, which brought an atmosphere of excitement reminiscent of Las Vegas. The business ofstore management continued to expand across Japan.

HISTORY 1960-2020 | SEGA (26)

1979.4

Began operation of the original dot eater game “Head On”

HISTORY 1960-2020 | SEGA (27)

1979.11

Began operation of “Monaco GP”, SEGA's original large cabinetgame

HISTORY 1960-2020 | SEGA (28)

READY FOR1980s ZONE

READY FOR1980sZONE

1983.7

Consumer game console “SG-1000” released

HISTORY 1960-2020 | SEGA (29)

SEGA's first consumer game console. SG stood for SEGA GAME. Thelist price was ¥15,000. It was released in Europe and Australia among other countries, and sold160,000 units in its first year.

HISTORY 1960-2020 | SEGA (30)

1984.7

Established Sega Europe Ltd.

HISTORY 1960-2020 | SEGA (31)

HISTORY 1960-2020 | SEGA (32)

1985.5

Began operation of crane game “UFO Catcher”

HISTORY 1960-2020 | SEGA (33)

HISTORY 1960-2020 | SEGA (34)HISTORY 1960-2020 | SEGA (35)

The first game in the UFO Catcher® series. It was a huge hit, andlater became the generic name for similar crane-based games. Game centers became more brightly litmaking them more attractive and accessible to female customers and children. “UFO CATCHER9”, thelatest in the series, features an LCD touch panel and a 360° view of the prizes. The technologycontinues to evolve.

HISTORY 1960-2020 | SEGA (36)

HISTORY 1960-2020 | SEGA (37)

1985.7

Began operation of world's first motion controlled gamecabinet, “Hang-on”

HISTORY 1960-2020 | SEGA (38)

HISTORY 1960-2020 | SEGA (39)HISTORY 1960-2020 | SEGA (40)

This motorcycle racing game holds the venerable position of beingSEGA's first motion-controlled game cabinet. The player straddles a large red bike, and steers bytilting it left and right. The irregular nature of the cabinet and controls made a strong impact onplayers of the time. “Super Hang-on” was released in 1984 and ported to numerous consumer gameconsoles with a choice of 4 courses representing different levels of difficulty.

HISTORY 1960-2020 | SEGA (41)

1985.10

Consumer game console “SEGA Mark III” released

HISTORY 1960-2020 | SEGA (42)

SEGA's third generation consumer game console was significantlyenhanced by arcade technology. It maintained compatability with earlier consoles while introducingnew enhanced graphical capabilities. Optional peripherals such as 3D glasses and an FM sound modulewere also released. The list price was ¥15,000.

HISTORY 1960-2020 | SEGA (43)

1986.3

Established Sega of America, Inc.

HISTORY 1960-2020 | SEGA (44)

HISTORY 1960-2020 | SEGA (45)

1988.10

Consumer game console “MEGA DRIVE” released

HISTORY 1960-2020 | SEGA (46)

HISTORY 1960-2020 | SEGA (47)HISTORY 1960-2020 | SEGA (48)

The consumer game console that made the SEGA name famous aroundthe world. Other software makers were eager to release their own titles on the platform, and therewas no shortage of optional peripherals. List price was ¥21,000. It was released in North Americaunder the name “GENESIS” the following year in 1989, and in Europe in 1990. With the release of“Sonic The Hedgehog” in 1991, its popularity exploded and the game console sold more than 15 millionunits in North America and 8 million in Europe.

HISTORY 1960-2020 | SEGA (49)

READY FOR1990s ZONE

READY FOR1990sZONE

1990.10

Portable consumer game console “Game Gear” released

HISTORY 1960-2020 | SEGA (50)

Japan's first domestically produced portable game machine,boasting a 3.2 inch backlit color LCD display. With the optional TV tuner unit, it doubled up as aportable TV. List price was ¥19,800.

HISTORY 1960-2020 | SEGA (51)

1990.11

“R360” released, the world's first commercial game machineto rotate 360 degrees in all directions

HISTORY 1960-2020 | SEGA (52)

A sensory game capable of rotating 360°. Effective safetyfeatures ensured the player would not find themselves upside down. Although the cost per play wasfive times the typical price of its time, it proved to be an enormous hit.

HISTORY 1960-2020 | SEGA (53)

HISTORY 1960-2020 | SEGA (54)

1991.6

“Sonic The Hedgehog”
series debut

HISTORY 1960-2020 | SEGA (55)

HISTORY 1960-2020 | SEGA (56)HISTORY 1960-2020 | SEGA (57)

“Sonic The Hedgehog”, the first of the Sonic series was releasedfor the first time in North America on GENESIS. (July 26th, Japanese time) The exhilarating highspeed action and easy to grasp Ring system made it a huge hit with beginners and experts alike,selling over 4 million copies. Even now, new titles continue to be released, with the seriestotalling over 920 million copies/downloads.

HISTORY 1960-2020 | SEGA (58)

1991.10

Action puzzle game “Puyo Puyo” series debut

HISTORY 1960-2020 | SEGA (59)

In 1991, “Puyo Puyo” was first released on MSX2 and Famicom DiskSystem platforms. The battle characteristics of this action puzzle game, the first of its kind,later made it a household name.

HISTORY 1960-2020 | SEGA (60)

1992.4

Established Sega Amusem*nts Taiwan Ltd.

HISTORY 1960-2020 | SEGA (61)

1992.8

Full polygon commercial game machine “Virtua Racing”released

HISTORY 1960-2020 | SEGA (62)

SEGA's first ever polygon racing game! The concept of polygongraphics was still fresh at the time despite becoming a staple in subsequent years, and the instanthighlight monitor which encapsulated the feel of a genuine F1 track had a huge impact on players.

HISTORY 1960-2020 | SEGA (63)

1992.8

TMS Entertainment Co., Ltd., (at the time operating asKyokuichi Co. Ltd.,) became part of the Sega group

HISTORY 1960-2020 | SEGA (64)

Kyokuichi Co., Ltd. (currently operating as TMS Entertainment.,Co. Ltd.) formed a business alliance with Sega Enterprises, Ltd. Numerous new anime titles and newworks of nationally recognized franchises “LUPIN THE 3rd”, “Anpanman” and “Detective Conan” werereleased.

HISTORY 1960-2020 | SEGA (65)

1992.11

Opened High-Tech Land Sega Shintoku (now Sega AkihabaraBuilding No. 1)

HISTORY 1960-2020 | SEGA (66)

The first SEGA store opened in Akihabara. In addition to theformer Akihabara GiGo, the former Club SEGA Akihabara New Building, and the former SEGA Akihabara,the SEGA Akihabara No. 5 store opened in July 2019, and five more stores, No. 1 to No. 5 are now inoperation.

HISTORY 1960-2020 | SEGA (67)

1993.6

Electronic educational toy “Kids Computer Pico” released

HISTORY 1960-2020 | SEGA (68)

A high performance educational toy for children that let youdraw pictures on a TV screen via TV link. Operation were performed via touch pen, and the softwareresembled a picture book in style.

HISTORY 1960-2020 | SEGA (69)

1993.7

Opened Ikebukuro GiGO (currently SEGA Ikebukuro GiGO)

HISTORY 1960-2020 | SEGA (70)

HISTORY 1960-2020 | SEGA (71)

1993.12

Arcade 3DCG fighting game “Virtua Fighter” series debut

HISTORY 1960-2020 | SEGA (72)

HISTORY 1960-2020 | SEGA (73)HISTORY 1960-2020 | SEGA (74)

The world's first 3DCG fighting game “Virtua Fighter” wasreleased. In 1993, 2D fighting games were the norm, and many players were drawn in by the immersivefeel of the game world that was not available in previous titles. The following year, the sequel“Virtua Fighter 2” which featured smoother video expression went into operation to popular acclaim.The series continued until “Virtua Fighter 5 Final Showdown”.

HISTORY 1960-2020 | SEGA (75)

1994.7

Sega-Yonezawa Co., Ltd. (currently SEGA Toys Co., Ltd.) joinedthe SEGA Group

HISTORY 1960-2020 | SEGA (76)

HISTORY 1960-2020 | SEGA (77)

1994.11

Consumer game console “SEGA Saturn” released

HISTORY 1960-2020 | SEGA (78)

HISTORY 1960-2020 | SEGA (79)HISTORY 1960-2020 | SEGA (80)

SEGA's most popular console in Japan. The sixth consumer gameconsole was named after the sixth planet in the solar system. It was able to handle conventional 2Dgames as well as the new generation of 3D games. List price was ¥44,800. Available games ranged fromports of popular arcade classics and brand new titles such as “Sakura Wars.” More than 100 softwarecompanies entered the market producing over 1,000 compatible titles.

HISTORY 1960-2020 | SEGA (81)

1995.4

Established SEGA Logistics Service Co., Ltd.

HISTORY 1960-2020 | SEGA (82)

HISTORY 1960-2020 | SEGA (83)

1995.7

SEGA/Atlus “Print Club” debut

HISTORY 1960-2020 | SEGA (84)

HISTORY 1960-2020 | SEGA (85)HISTORY 1960-2020 | SEGA (86)

The original printed sticker machine “Print Club” was released.Friends would often take pictures together and exchange stickers, and machines were frequented byyoung women with sticker albums. The machines were a huge success! The nickname “Purikura” becamesynonymous with printed sticker machines and as a genre became established as an amusem*nt facilitystaple. Since inception, various models from other companies have appeared. The technology continuesto evolve, and now includes skin whitening functions and smartphone connectivity.

HISTORY 1960-2020 | SEGA (87)

1996.2

Consumer console game “Let's Make a Soccer Team” series debut

HISTORY 1960-2020 | SEGA (88)

1996.7

Opened indoor amusem*nt park “TOKYO JOYPOLIS” in the Rinkaif*ckutoshin area

HISTORY 1960-2020 | SEGA (89)

A vast indoor amusem*nt park in Odaiba. Right from the outset itincluded large scale attractions, VR (virtual reality) attractions, and limited editions of SEGAarcade games. It has attracted visits from many celebrities both from Japan and abroad.

HISTORY 1960-2020 | SEGA (90)

HISTORY 1960-2020 | SEGA (91)

1996.9

Consumer console game “Sakura Wars” series debut

HISTORY 1960-2020 | SEGA (92)

HISTORY 1960-2020 | SEGA (93)HISTORY 1960-2020 | SEGA (94)

This SEGA Saturn title is a dramatic adventure game set in afictionalized version of the “Taisho era”. It boasted record sales among original Saturn titles ofits time. It was later adapted into a TV animation, stage production, novels, comics and other mediamixes. Of particular note was its pioneering of the “Kayo Show”, a 2.5 dimensional stage that hasbecome a regular fixture in the current generation of games.

HISTORY 1960-2020 | SEGA (95)

HISTORY 1960-2020 | SEGA (96)

1998.11

Consumer game console “Dreamcast” released

HISTORY 1960-2020 | SEGA (97)

HISTORY 1960-2020 | SEGA (98)HISTORY 1960-2020 | SEGA (99)

SEGA's final consumer game console, and the first console tofeature built in online communication capabilities. Advertisem*nts at the time featuring the actualmanaging director of SEGA at that time were well received and fast became a hot topic! Genrebreaking games included “Shenmue” which featured 3D open world exploration, and “Seaman” whichallowed you to interact with humanoid fish creatures. “PHANTASY STAR ONLINE” allowed simultaneousonline cooperative play for up to four players.

HISTORY 1960-2020 | SEGA (100)

1999.10

Began operation of race horse breeding simulation game “DerbyOwners Club”

HISTORY 1960-2020 | SEGA (101)

1999.12

Consumer console game “Shenmue” released

HISTORY 1960-2020 | SEGA (102)

READY FOR2000s ZONE

READY FOR2000sZONE

HISTORY 1960-2020 | SEGA (103)

2000.7

Began operation of horse racing medal game “StarHorse”

HISTORY 1960-2020 | SEGA (104)

HISTORY 1960-2020 | SEGA (105)HISTORY 1960-2020 | SEGA (106)

The gold standard of horse racing medal games that focusses onboth the betting and ownership aspects of gameplay. Fans of horse racing were impressed by thegame's depiction of reality, such as the compelling race videos, live commentary by veteranannouncer Kiyoshi Sugimoto, and the calm “satellite” space. In 2017, smartphone game“StarHorsePocket” was released. Despite 20 years having passed since its original release, itremains very popular and has since been succeeded by “StarHorse4”.

HISTORY 1960-2020 | SEGA (107)

2000.11

Company name changed from Sega Enterprises, Ltd. to SEGA Co.,Ltd.

HISTORY 1960-2020 | SEGA (108)

HISTORY 1960-2020 | SEGA (109)

2000.12

First full-scale network RPG consumer console game “PhantasyStar Online” released

HISTORY 1960-2020 | SEGA (110)

HISTORY 1960-2020 | SEGA (111)HISTORY 1960-2020 | SEGA (112)

A network RPG released on Dreamcast. It can be said that thiswinner of the 5th Japan Game Awards laid the foundation for future online game services in Japan.Since then, numerous upgraded versions have been released on a variety of different platforms.

HISTORY 1960-2020 | SEGA (113)

2002.6

Began operation of arcade soccer card game “WORLD CLUBChampion Football SERIE A 2001-2002”

HISTORY 1960-2020 | SEGA (114)

A pioneering title that combined conventional gameplay withtrading cards to form a new arcade genre. With the cooperation of Panini, an internationallyrenowned in-game soccer club was formed.

HISTORY 1960-2020 | SEGA (115)

HISTORY 1960-2020 | SEGA (116)

2003.1

Industry's first arcade card game targeted at children,“MUSHIKING: The King of Beetles” debut

HISTORY 1960-2020 | SEGA (117)

HISTORY 1960-2020 | SEGA (118)HISTORY 1960-2020 | SEGA (119)

A trading card game for kids that incorporates elements of therock-paper-scissors game. In 2008 it was certified by Guinness World Records as holding the recordfor “Most official tournaments held on one arcade game series.” In response to its immensepopularity, it was later developed into consumer games, comics, animations, movies and othercross-media forms. In total it has shipped more than 498 million cards. (As of November 2007)

HISTORY 1960-2020 | SEGA (120)

2003.11

Established DARTSLIVE Co., Ltd.

HISTORY 1960-2020 | SEGA (121)

HISTORY 1960-2020 | SEGA (122)

2004.10

Girls' arcade card game machine “LOVE AND BERRY Dress up andDance!” debut

HISTORY 1960-2020 | SEGA (123)

HISTORY 1960-2020 | SEGA (124)HISTORY 1960-2020 | SEGA (125)

A trading card game where you can enjoy fashion and music.Proving immensely popular with young girls, two new services were introduced: “LB Style Square,”which allowed the purchase of in-game clothes, and “LB Cosmica,” which specialised in kidscosmetics.

HISTORY 1960-2020 | SEGA (126)

2004.10

Established SEGA SAMMY Group

HISTORY 1960-2020 | SEGA (127)

HISTORY 1960-2020 | SEGA (128)

2005.3

Network-enabled trading card game “Sangokushi Taisen” seriesdebut

HISTORY 1960-2020 | SEGA (129)

HISTORY 1960-2020 | SEGA (130)HISTORY 1960-2020 | SEGA (131)

The world of “Records of the Three Kingdoms” is represented as atrading card game. The simple and intuitive operation is enabled by the flat reader type housing.Many famous illustrators and popular manga artists also participated in the design of the warlordcards! The profound nature of the much loved game's character was adapted into “Sengoku Taisen” in2010, and as of 2016 part of the “Sangokushi Taisen” and “Taisen” series.

HISTORY 1960-2020 | SEGA (132)

2005.3

PC title “Total War” series creators Creative Assembly joinsSEGA Group

HISTORY 1960-2020 | SEGA (133)

A development studio based in Horsham, UK. One of their bestknown works is the “Total War” series, a real-time strategy game for PC. The series has exceeded27.6 million sales worldwide.

HISTORY 1960-2020 | SEGA (134)

2005.8

Home planetarium “HomeStar”
released

HISTORY 1960-2020 | SEGA (135)

The world's first optical projection home planetarium, jointlydeveloped by planetarium creator Takayuki Ohira.

HISTORY 1960-2020 | SEGA (136)

HISTORY 1960-2020 | SEGA (137)

2005.12

Consumer console game “Ryu ga Gotoku“ (“YAKUZA”) series debut

HISTORY 1960-2020 | SEGA (138)

HISTORY 1960-2020 | SEGA (139)HISTORY 1960-2020 | SEGA (140)

Created under the concept of “adult entertainment.” Set in a vastentertainment district, inspiration was drawn from a range of human dramas such as love, humanityand betrayal. It expressed a realistic contemporary take on Japan that could not be touched upon byconventional games. It received high praise not only in Japan but also from overseas, and manyspin-off titles have since been released turning it into an ever growing series. This has become asignature brand with solid global marketability.

HISTORY 1960-2020 | SEGA (141)

2006.4

Consumer game “Football Manager” series creators SportsInteractive joins SEGA Group

HISTORY 1960-2020 | SEGA (142)

A development studio based in London, UK. One of their bestknown works is the “Football Manager” series, which has a proven track record and established brandas a management simulation game for soccer clubs.

HISTORY 1960-2020 | SEGA (143)

2007.4

“SUPER DARTS” based on the concept of “spectator darts” heldfor the first time

HISTORY 1960-2020 | SEGA (144)

Born of the concept of “spectator darts”, this has since evolvedinto a global tournament in which only top players from around the world can participate. Withspectator tickets typically selling out in just a few minutes, this annual event has proven to be abig hit in the darts industry.

HISTORY 1960-2020 | SEGA (145)

2008.5

Established SEGA PUBLISHING KOREA LTD.

HISTORY 1960-2020 | SEGA (146)

2008.12

Onine darts machine “DARTSLIVE2” debut

HISTORY 1960-2020 | SEGA (147)

At the time of conception, it was the first online darts machineto have a full-color LED. The addition of communication battles and customizable elements for gamescreens made it a leader in the darts market. By 2013 more than 10,000 units had been installed in19 countries around the world.

HISTORY 1960-2020 | SEGA (148)

2009.6

Established SEGA SAMMY Visual Entertainment Inc. (name changedto Marza Animation Planet Co., Ltd. in 2010)

HISTORY 1960-2020 | SEGA (149)

2009.9

Commercial game machine “Border Break” series debut

HISTORY 1960-2020 | SEGA (150)

A high speed 10-on-10 robot team battle. Players can employ avariety of tactics using 4 types of weapons. Real events such as one-off contests at storesnationwide and official tournaments were also actively developed.

HISTORY 1960-2020 | SEGA (151)

READY FOR2010s ZONE

READY FOR2010sZONE

HISTORY 1960-2020 | SEGA (152)

2012.7

Online content service “Phantasy Star Online 2” launched

HISTORY 1960-2020 | SEGA (153)

HISTORY 1960-2020 | SEGA (154)HISTORY 1960-2020 | SEGA (155)

Starting with the PC version, Japan's largest online RPG has beenported to PS Vita and PS4, and in April, 2018, “PSO2 Cloud” service started for Nintendo Switch™. Byits seventh anniversary, it had accumulated more than 5.5 million players. Official informationprograms and real events were actively distributed. A theatrical production was performed in 2014,and an animated show released in 2016 and 2019, expanding the fan base yet further.

HISTORY 1960-2020 | SEGA (156)

2012.7

Toy targeted at younger girls “Jewel Pod Diamond” released

HISTORY 1960-2020 | SEGA (157)

In 2008, a product was released based on a magic item thatappeared in the animated show “Jewel Pet”, a character developed in collaboration with SanrioCorporation. The immensely popular full-color “Jewel Pod Diamond” featured a camera andcommunication functions.

HISTORY 1960-2020 | SEGA (158)

2012.10

Established SEGA ENTERTAINMENT Co. Ltd.

HISTORY 1960-2020 | SEGA (159)

2013.1

PC title “Company of Heroes” series creators RelicEntertainment, Inc. joins SEGA Group

HISTORY 1960-2020 | SEGA (160)

A development studio based in Vancouver, Canada. Offers a widevariety of games with cinema quality graphics and high strategic qualities. One of their best knownworks is the “Warhammer 40k Dawn of War” series, which sold more than 7 million copies worldwide.

HISTORY 1960-2020 | SEGA (161)

2013.3

In-house developed four-wheel vehicle driving simulator“SLDS-3G” released

HISTORY 1960-2020 | SEGA (162)

A driving simulator capable of reproducing dangerous drivingsituations utilizing three HD monitors and HDR rendering. This has proven to be a very effectiveeducational tool at driving schools. In April 2017, a two-wheel vehicle driving simulator wasrevealed.

HISTORY 1960-2020 | SEGA (163)

2013.4

Smartphone title “Puyo Puyo Quest” service launched

HISTORY 1960-2020 | SEGA (164)

2013.7

Smartphone title “Chain Chronicle” service launched

HISTORY 1960-2020 | SEGA (165)

2013.8

World's first supercharged nature experience museum “OrbiYokohama” opened

HISTORY 1960-2020 | SEGA (166)

Opened as a museum where you can experience at a sensory levelthe wilder side of nature without leaving the city. In addition to experiences with visuals and thelatest technologies, the park was rennovated in April 2018 as an indoor park where you can come intodirect contact with real animals.

HISTORY 1960-2020 | SEGA (167)

2013.10

Anime series “Yowamushi Pedal” went on the air.

HISTORY 1960-2020 | SEGA (168)

“Yowamushi Pedal”, a manga series written and illustrated byWataru Watanabe, was made into an anime. The first season (2013) to the fourth season “YowamushiPedal Glory Line” (2018) were broadcast and established it as the quintessential bicycle road raceanime.

HISTORY 1960-2020 | SEGA (169)

2013.11

Atlus Co., Ltd. joins SEGA Group

HISTORY 1960-2020 | SEGA (170)

Atlus, the creators of popular games such as “Persona”, “ShinMegami Tensei”, and “Etrian Odyssey” joins the SEGA Group. The following year, in April 2014, thecompany re-established to set out as Atlus Co., Ltd.

HISTORY 1960-2020 | SEGA (171)

2015.1

Smartphone title “SEGA Heroes” series creators DemiurgeStudios, Inc. joins SEGA Group

HISTORY 1960-2020 | SEGA (172)

A development studio based in Cambridge, USA, established in2002. It boasts advanced stable development capabilities and abundant managerial know-how.Currently, it is focussed on the development and operation of “Marvel Puzzle Quest” and “SEGAHEROES”.

HISTORY 1960-2020 | SEGA (173)

2015.4

Reorganized SEGA SAMMY Group and established new SEGA Group

HISTORY 1960-2020 | SEGA (174)

Due to the structural reform of the SEGA SAMMY Group, eachbusiness of SEGA Co., Ltd. was spun off and SEGA Holdings Co., Ltd., SEGA Games Co., Ltd. and SEGAInteractive Co., Ltd. were established. In addition, the animation, video, and toy business wereincorporated into SEGA Group and reborn as a group that plays entertainment content.

HISTORY 1960-2020 | SEGA (175)

2015.4

Smartphone title “Hortensia Saga -Blue Knights” servicelaunched

HISTORY 1960-2020 | SEGA (176)

2016.2

PC title “Endless” series creators Amplitude Studios SASjoins SEGA Group

HISTORY 1960-2020 | SEGA (177)

A development studio based in Paris, France. The “Endless”series gained immense popularity due to its strategic nature and elegant graphics, and went on tosell more than 2.4 million copies in total. Their current new strategy title “HUMANKIND” is beingmet with wide expectation by European and American fans.

HISTORY 1960-2020 | SEGA (178)

2016.2

Limited time cafe “Sega Collaboration Cafe” opened incollaboration with popular works

HISTORY 1960-2020 | SEGA (179)

HISTORY 1960-2020 | SEGA (180)

2016.9

Consumer game “Persona 5” released (cumulative total salesexceeding 3.2 million units, series total 11.1 million units as of 2019)

HISTORY 1960-2020 | SEGA (181)

HISTORY 1960-2020 | SEGA (182)HISTORY 1960-2020 | SEGA (183)

“Persona 5”, the latest instalment in the critically acclaimedseries released. The award-winning game achieved 3.2 million units in sales globally in 2019,becoming the most successful game in Atlus history. “Persona” has sold a series total of 11.1million units globally since its initial release of Revelations: Persona in 1996.

HISTORY 1960-2020 | SEGA (184)

2017.2

PC title “Total War Saga: Troy” series creators Sega BlackSea EOOD joins SEGA Group

HISTORY 1960-2020 | SEGA (185)

A development studio based in Sofia, Bulgaria. After joining theSEGA Group, it focused on developing Creative Assembly's “Total War” series DLC and is currentlydeveloping “Total War Saga: TROY”.

HISTORY 1960-2020 | SEGA (186)

2017.5

New corporate identity announced based on the concept of“Amazing SEGA”

HISTORY 1960-2020 | SEGA (187)

The world's first corporate identity that tracked the movementsof the human eye, extracted and compressed the “moment of surprise” and converted it into sound. Thenew identity is the representation of the challenge to the world “more surprises than ever before”.

HISTORY 1960-2020 | SEGA (188)

2017.6

SEGA TOYS won highest award in each category at the “JapanToy Awards”

HISTORY 1960-2020 | SEGA (189)

At the Tokyo Toy Show, two products related to the characterAnpanman won the highest awards in the educational toy category and the communal toy category. Inrecent years, many products in the “girls” toys and others category have also received grand prizes(formerly the highest award).

HISTORY 1960-2020 | SEGA (190)

2017.12

Online crane game “SEGA CATCHER –Online–” service launched

HISTORY 1960-2020 | SEGA (191)

2018.3

“SEGA Taiyaki Ikebukuro” opened

HISTORY 1960-2020 | SEGA (192)

A new business store opened in Ikebukuro with the cooperation ofTaiyaki counter “Yokohama Kurikoan”. Under the motto “Taiyaki that can only be made by SEGA”, wecontinue to make unique products such as “SEGA Logo Yaki” and “Puyo Puyo Yaki”.

HISTORY 1960-2020 | SEGA (193)

2018.8

SEGA SAMMY Group headquarters consolidated in Osaki

HISTORY 1960-2020 | SEGA (194)

The headquarters functions of the 20 SEGA SAMMY Group companiesthat were dispersed around the Tokyo metropolitan area consolidated in Osaki. Around 6,500 staff arenow in one building. The new office concept is that of “The Journey of the SEGA SAMMY Group.” SEGASAMMY's new journey has begun!

HISTORY 1960-2020 | SEGA (195)

2018.8

Multi-electronic money service for amusem*nts jointlydeveloped with Konami Amusem*nt Co., Ltd.

HISTORY 1960-2020 | SEGA (196)

SEGA Interactive and Konami Digital Entertainment jointlydeveloped a multi-electronic money service for amusem*nt facilities. This was implemented into 70SEGA stores by summer 2018. A variety of electronic money methods as well as “PASELI” can be usedfor transaction via a single device and system.

HISTORY 1960-2020 | SEGA (197)

2018.10

SEGA, Konami and NAMCO BANDAI began support for “Amusem*nt ICCard”

HISTORY 1960-2020 | SEGA (198)

HISTORY 1960-2020 | SEGA (199)

2019.4

“Detective Conan: The Fist of Blue Sapphire” was a smash hitand grossed over ¥9.3 billion in box office sales.

HISTORY 1960-2020 | SEGA (200)

HISTORY 1960-2020 | SEGA (201)HISTORY 1960-2020 | SEGA (202)

Gosho Aoyama’s “Detective Conan” celebrated its 20th anniversaryin 2016. After the theatrical release of “Detective Conan: The Time-Bombed Skyscraper” in April1997, a new movie has been released every year. Starting with the record-breaking success of“Detective Conan: Private Eye in the Distant Sea” in 2013, the movie series continued to break boxoffice records for the next seven titles. The series continues to show no signs of slowing down withthe most recent “Detective Conan: The Fist of Blue Sapphire” recording over ¥9.3 billion at the boxoffice. “Detective Conan: The Scarlet Bullet” will be released soon

HISTORY 1960-2020 | SEGA (203)

2019.5

PC title “TWO POINT HOSPITAL” series creators Two PointStudios Ltd. joins SEGA Group

HISTORY 1960-2020 | SEGA (204)

A development studio based in Farnham, UK, established in 2016.Its strength lies in the development of simulation games with a unique world view and remarkableplayability. “Two Point Hospital”, which has received wide acclaim, is currently undergoingmultiplatform development.

HISTORY 1960-2020 | SEGA (205)

HISTORY 1960-2020 | SEGA (206)

2019.5

Records of the Three Kingdoms strategy game “Total War: THREEKINGDOMS” exceeded 1 million sales in first week

HISTORY 1960-2020 | SEGA (207)

HISTORY 1960-2020 | SEGA (208)HISTORY 1960-2020 | SEGA (209)

“Total War” is a real-time strategy game for PC that has soldmore than 27.6 million copies worldwide. You can experience the world of interstate wars and tribalstruggles based on historical fact. The latest title, “Total War: THREE KINGDOMS,” themed around theRecords of the Three Kingdoms, gained strong support among players in Asia, and especially in China.It achieved 1 million downloads in the first week after distribution.

HISTORY 1960-2020 | SEGA (210)

2019.9

Consumer game console “MEGA DRIVE Mini” released

HISTORY 1960-2020 | SEGA (211)

2019.10

PC consumer game title “Puyo Puyo Champions / Puyo PuyoeSports” officially adopted as a cultural program event at “Ikiiki Ibaraki Yume Kokutai”

HISTORY 1960-2020 | SEGA (212)

“Puyo Puyo Champions / Puyo Puyo eSports” has been selected asthe competition title of the 74th National Athletic Meet “Ikiiki Ibaraki Yume Kokutai”, as part ofthe cultural program “National Prefectural Competition eSports Championship 2019 IBARAKI”.Qualifiers were held in each region of the country, and the finals were held on October 5th and 6th

HISTORY 1960-2020 | SEGA (213)

2019.12

Consumer title “New Sakura Wars” released

HISTORY 1960-2020 | SEGA (214)

The launch of “New Sakura Wars” was announced at “Sega Fes2018”. Tite Kubo would be responsible for the main character design. It is a completely new workrevived 14 years after “Sakura Wars: So Long, My Love”.

HISTORY 1960-2020 | SEGA (215)

2019.12

CG movie “LUPIN THE 3rd: THE FIRST” premiered.

HISTORY 1960-2020 | SEGA (216)

READY FOR2020s ZONE

READY FOR2020sZONE

HISTORY 1960-2020 | SEGA (217)

2020

Hollywood movie “Sonic the Hedgehog” released

HISTORY 1960-2020 | SEGA (218)

HISTORY 1960-2020 | SEGA (219)HISTORY 1960-2020 | SEGA (220)

“Sonic the Hedgehog”, the title which garnered worldwide renownwas adapted into a live-action movie, a co-production with US-based Paramount Pictures. MarzaAnimation Planet participated in planning / production and creation of CG animated elements.

HISTORY 1960-2020 | SEGA (221)

2020.6

SEGA 60th Anniversary: to the future,
bringing everyonemoving experiences.

HISTORY 1960-2020 | SEGA (222)

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©ATLUS ©SEGA All rights reserved. © SEGA Entertainment Co.Ltd, ©SEGATOYS,©SEGA © DARTSLIVE Co., Ltd. ©SEGA / f4samurai Orbi TM & © SEGA ©SEGA Logistics ServiceCo.,Ltd. All rights reserved. ©’08,’13 SANRIO/SEGA TOYS S・S/W・TX・JLPC ©SEGA ©Panini S.p.A. All Rights Reserved.HISTORY 1960-2020 | SEGA (223)原作:モンキー・パンチ ©TMS ©やなせたかし/フレーベル館・TMS・NTV ©青山剛昌/小学館・読売テレビ・TMS1996 ©渡辺航(週刊少年チャンピオン)/弱虫ペダル04製作委員会 ©2019 青山剛昌/名探偵コナン製作委員会 ©2020青山剛昌/名探偵コナン製作委員会
Developed by Creative Assembly and published by SEGA. CreativeAssembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarksor trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarksor trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered inthe U.S. Patent and Trademark Office.. © Sports Interactive Limited 2019. Published by SEGA PublishingEurope Limited. Developed by Sports Interactive Limited. SEGA and the SEGA logo are either registeredtrademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S.Patent and Trademark Office. Football Manager, the Football Manager logo, Sports Interactive and theSports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited.All rights reserved. © SEGA. All rights reserved. Developed by Relic Entertainment. SEGA, the SEGA logo,Relic Entertainment and Company of Heroes are either registered trademarks or trademarks of SEGAHoldings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. Allother trademarks, logos and copyrights are property of their respective owners. ©SEGA. All rightsreserved. SEGA, the SEGA logo, and SEGA HEROES are either registered trademarks or trademarks of SEGAHoldings Co., Ltd. or its affiliates. ©SEGA. All rights reserved. HUMANKIND, the HUMANKIND logo, SEGAand the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or itsaffiliates. SEGA is registered in the U.S. Patent and Trademark Office. GAMES2GETHER, Amplitude Studiosand the Amplitude Studios logo are either registered trademarks or trademarks of Amplitude Studios SAS.All other trademarks, logos and copyrights are property of their respective owners. © Two Point Studios.Published by SEGA.

HISTORY 1960-2020 | SEGA (2024)

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